Services
Animation and Game Development.
Photon Riot Animation is a small production studio located in San Jose, California. We make short films and develop mobile games to teach scientific concepts.
Game Development
Our ideas start on paper. Designs are developed in Photoshop. Models and characters are built in Blender. Motion-capture is performed in-house. The game engine is Unity3D.
Animated Shorts
We use character driven storytelling to communicate real scientific principles in our science-fiction narratives.
Training Programs
Gaming technology and augmented reality are used to build interactive training programs for teaching subject specific protocols.
Portfolio
Current and Future Projects
We have multiple projects in the pipeline covering a wide range of subjects and visual styles.
WE ARE WORKING ON GAMESand SHORT FILMS.
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I want to make projects that rock.
— Ryan Chen, CEO Photon Riot Animation -
America needs to embrace science. If it takes videogames, we will make videogames.
— Stephanie Turner Chen, PRESIDENT Photon Riot Animation
About Us
Making science come to life.
Ryan Chen started Photon Riot Animation in 2011. In early 2014 Stephanie joined the team, and has since been the driving force behind Photon Riot's new focus on science education. With Stephanie's science background and Ryan's animation and gaming skills they are determined to make entertaining and educational projects for all to enjoy.

Ryan Chen
Founder and CEOSpecialties: Animation, Game Development, Motion-Capture, Augmented Reality
Education: MFA Animation - USC 2008 / BA Film Digital Media - UCSC 2004

Stephanie Turner Chen
President and Scientific Content DeveloperSpecialties: Neuroscience, Electrophysiology, Molecular Biology, Cell Culture
Education: PhD CMDB - UCR 2010 / BS Biochemistry - UCSC 2004
Contact Us
Send us your comments.
ryanchen@photonriot.com